

This time around, the exaggerated character designs are highlighted, leaving me feeling open to a modern take on such an art style.īut playing each of these games is unfortunately where the experience begins to show their cracks.

When playing these games many years ago, I’m sure many of us thought certain character designs were subject to the limitations of the hardware. But overall, I was impressed to see just how much of the art style remained.

Some characters have fallen victim to bland expressions while some environments have suffered muddy textures on occasion. Visually, Grand Theft Auto: The Trilogy: The Definitive Edition, feels polished enough. They’re still a blast to play through for the story alone, and with all original dialogue and voice performances in tact, the quality on this front remains. Grand Theft Auto III still feels just as sharp and humorous in its dialogue and witty characters, along with the two latter titles.

You would think between Grand Theft Auto III and Grand Theft Auto: San Andreas that the franchise had taken major leaps and bounds, leaving the older sibling a dated mess. Across the board in all three games, the writing is sharp, missions are fun and each city feels distinct and iconic. Various bugs and glitches, dated mechanics and awkward controls leave this trilogy feeling anything but ‘definitive’.Įven so, it’s still heart-warming to note that these games have aged well in certain places. So you can imagine my excitement when Rockstar had announced Grand Theft Auto: The Trilogy: The Definitive Edition, containing Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas. Make no mistake, these games have returned with a hearty amount of nostalgic goodness but with a catch. Grand Theft Auto: Vice City is without a doubt my favourite entry in the Grand Theft Auto franchise and one of my favourite games of all time.
